May 06, 2016

10 Tips for Tackling a Storyboard Test

Karen J. Lloyd made a nice post about Storyboard testing.
Here's the source.


There’s a test?

Nobody said anything about there being a test!

Yup. It could happen.

And most likely, it will.

At some point or another in your career, you may be asked to do a storyboard test. (Or animation test, or design test or clean-up test…but I’m dealing with storyboards here, so that’s what I’ll stick with.)

What is a storyboard test exactly?

It’s usually given to inexperienced artists or those applying for an intern position. But there are times when studios even ask experienced artists to take a test.

You are usually given design materials, some sort of storyline/script and a deadline.

Then you ‘have at it’.

You draw up an original storyboard and hand it in either with your portfolio or after they have already seen your work and want to see more of what you can do.

Why do you have to do a test anyway?

Can’t they just judge your skills by looking at your portfolio?
Yes and no.

They may want to know if you are a good fit for that studio or even for a particular show. No one knows how long it took you to draw all that stuff in your portfolio.

Or even if you really drew it all yourself. (Note: You better have!)

A test puts all applicants on more of an even playing field. They can look at a bunch of tests and see whose stands out. Who’s ‘got the goods’.

And most of all, they want to see if you can tell a story!

So let’s look at ten tips to tackle a storyboard test.

1. Look over all the materials.

Have you been given character designs? Any backgrounds? Is there a script or a story outline?

Here is an example of a storyboard test that is given for a story intern position at Blue Sky: Blue Sky story intern test. (The deadline was April 17th so don’t get excited.) But look it over, because it’s good practice.

It’s just some characters and a simple story outline. Some studios give out more. Either way, the materials are there to be used.

Use them.

2. Respect the deadline.

You are sometimes given a storyboard test after your portfolio has been viewed. They are interested and want to see more.

And they want to see if you can make a deadline. That’s part of the test!

Because if you can’t pull off 25-50 panels in 2 or 3 weeks, you won’t look too good. In real life, you have to pull off 10 to 20 pages per day to make your deadlines.

So make the deadline!

3. Be true to the characters.

The test could just be generic like the Blue Sky example or it could be for a new show.

Or it could be for an established show already on the air.

If it’s for an established show, do your homework. Check out the show. You wouldn’t storyboard the same way for a pre-school show as you would for South Park. They don’t violently kill a kid every week in a pre-school show, okay? (As cool as that would be.)

If the characters aren’t established already and you aren’t given any information on them, make some characteristics up.

Those characters must have ‘character’, if you know what I mean.

4. Stay on model.

They give you the designs for a reason. For you to follow them!

In animation production (especially television) you have to draw the characters in the style of the show.

Not your way.

Try to stay ‘on model’ as best you can. It shows you can adapt.

5. Follow the script.

If you are given a very simple outline, do what they are asking for. Then embellish the hell out of it.

If you are given a more detailed outline, follow it fairly close. Then embellish the hell out it.

If you are given a detailed script, follow it.

But then…

6. Don’t follow the script.


By ‘follow the script’, I mean follow the general story and keep any dialogue they give you. But you can change action to make it better. You can add dialogue if need be.

Because here’s the thing. They want you to follow what they give you BUT they want to see what else you’ve got.

What can you add to this story? How will you take it and make it your own? Why should they pick yours over someone else’s?

Embellish does not mean go on a ‘tangent’ and add a bunch of useless crap. It means to enhance and make better.

That is what they’re really looking for.

7. Be funny.

You are probably doing this test for a television show or for a feature film studio. And they usually are going to want ‘funny’.

Good gag structure is an art. Learn it. Work at it. Make it funny.

You can never go wrong with funny.

8. Act your ass off.

Make these characters ‘real’. Even goofy, funny characters have to be believable.

Good posing. Enough posing. Clear facial expressions.

Let’s ‘see’ them think. What are their motivations? Why are they doing what they’re doing?

Every studio wants to see good, strong, clear acting in their characters.

9. Show a little bit of everything

Can you show how well you can do camera movements? Are you putting truck-ins in the right place? Is there a good opportunity for a well placed transition?

Are you using a nice variety of shots?

Only add these things if they serve the story. Don’t put them in for the sake of putting them in.

But if you can show you have a good grasp of a wide variety of visual storytelling tools, it’s great.

Just don’t over-do it. Story first.

10. Tell a damn story.

Give it a beginning, a middle and an end. Every scene in a script has a beginning, a middle and an end.

And a purpose. What is the purpose of this scene?

Think about this stuff.

In the stress of just trying to get a damn job, you may forget what they are really looking for. And that is good storytelling ability.


So tell them a story, okay?

Then it’s never a bad idea to show it to someone before handing it in. Feedback, baby!

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