August 15, 2019

HONOUR



Written, Directed & Animated by: Frederic Siegel
Music & Sound Design: Skillbard
Produced by: Frederic Siegel, Team Tumult

August 12, 2019

Character Design Course for Animators - Part 10

A great set of tips from Animators Island.
See this nice collection of wonderful Production Design.

Choose one of the following five options for your final project:

(A) Tom McGillis’ Total Drama Island
Designs by Todd Kauffman
Reference: STYLE GUIDE

(B) Nora Towmey's The Breadwinner
Designs by Reza Riahi and Ross Stewart
Reference: STYLE GUIDE

(C) Create a character in your own personal design style
STUDY: TIPS & TECHNIQUES 1
STUDY: TIPS & TECHNIQUES 2
INSPIRATION: CHARACTER SHEETS
________________________________________________________________
Once you've chosen one of these, create 1 new character in the relevant visual style that would fit in this universe. Produce a 5-page model pack. The first 2 sheets should include a full 8pt turnaround (samples shown below).

Design all 8 views in full color and clean lines. Include 1 expression sheet with 6 expressions (clean, no color), 1 pose sheet with 4 action poses (clean, no color), and 1 mouth chart with 10 mouth shapes (clean lines). See the Style Guides (links shown above, and images shown below) for reference on how to create the expression sheets, action poses, and mouth charts.

Character Model Sheets
Page 1: Front, ¾ Front, Side, ¾ Back (4 views in color)
Page 2: Back, Reverse ¾ Back, Reverse Side, Reverse ¾ Front (4 views in color)
Page 3: Expressions (6 clean line art drawings)
Page 4: Poses (4 clean line art drawings)
Page 5: Mouth Chart - 10 clean line art drawings of mouth shapes (SAMPLES)

30 Design Elements in all
TOTAL of 5 image files (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi
________________________________________________________________
Sample for Pages 1 and 2:



* All views in the rotation must be colored.





Be mindful of all asymmetrical elements through out the rotation.




Samples for Page 3:




Samples for Page 4:



Sample for Page 5:


A: m, b, p,
B: ee
C: a, ah, eh
D: A, AH (extreme)
E: oh, er, ur
F: u, oo, w
G: f, ph
H: L
TH: th
I: closed, t, ch, s, g, sh, j, k, d


The importance of Shape Language in character design:

________________________________________________________________
Support Material:
Article on Reza Riahi's Art Direction Process
Character Design Theory - Shapes and Forms
Character Line Art Clean-up Tips
Character Painting Tips 1
Character Painting Tips 2
Character Design Tutorial 1
Character Design Tutorial 2
Character Design Tutorial 3
Character Design Tutorial 4
Character Design Tutorial 5
Character Design Tutorial 6
Character Design Tutorial 7
Character Design Tutorial 8
Costume Design Tips
Color Theory 1
Color Theory 2
Color Theory 3
Online Color Designer 1
Online Color Designer 2
Online Color Designer 3
Guide to all the various file types for design and illustration
Guide to improving brush performance in Photoshop

There are lots of courses out there, for just a few bucks you can learn professional techniques from the pros:

https://taughtbyapro.com/courses/all/
https://www.skillshare.com/browse/character-design
https://www.youtube.com/watch?v=OqjsiYZSLQ0
https://creatureartteacher.com/product/character-design-course-aaron-blaise/
https://www.youtube.com/watch?v=P2RFEP1GDeE


If you'd like any feedback on your designs, just shoot me an email. I'll be happy to answer any questions and do draw-overs.

I hope you enjoyed the materials.


See Part 1 here.
See Part 2 here.
See Part 3 here.
See Part 4 here.
See Part 5 here.
See Part 6 here.
See Part 7 here.
See Part 8 here.
See Part 9 here.



August 11, 2019

Character Design Course for Animators - Part 9

Assignment #9
Choose from one of the following design styles:

(A) Chris Prynoski's Motorcity
Designs by Robert Valley and David Vandervoort (also see Tron Uprising)
Reference: STYLE GUIDE

(B) Raphael Bob-Waksberg’s BoJack Horseman
Designs by Lisa Hanawalt
Reference: STYLE GUIDE

(C) Mark Dindall's Cats Don't Dance
Designs by Brian McEntree
Reference: STYLE GUIDE

Pick one and research the character design style of your chosen series. Produce 1 new character that would fit in this universe.

Create a model sheet with a 4pt turnaround [Full Color];
Front | ¾ Front | Side | ¾ Back
This design pack should include 2 other pages; 1 expression sheet with 6 expression drawings [Tiedown], and 1 pose sheet with 4 action poses [Tiedown].

TOTAL of 3 image files (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi


See Part 1 here.
See Part 2 here.
See Part 3 here.
See Part 4 here.
See Part 5 here.
See Part 6 here.
See Part 7 here.
See Part 8 here.

Character Design Course for Animators - Part 8

Assignment #8
Choose from one of the following design styles:
(A) Disney's Kim Possible
Designs by Stephen Silver
Reference: STYLE GUIDE

(B) Gabrielle Vincent's Ernest and Celestine
Designs by Benjamin Renner
Reference: STYLE GUIDE

(C) Disney's Mouseworks
Designs based upon the art of
Ian Gooding and Floyd Gottfredson
Reference: STYLE GUIDE

Pick one and research the character design style of your chosen series. Produce 1 new character that would fit in this universe.

Create a model sheet with a 4pt turnaround [Full Color];
Front | ¾ Front | Side | ¾ Back
This design pack should include 2 other pages; 1 expression sheet with 6 expression drawings [Tiedown], and 1 pose sheet with 4 action poses [Tiedown].

Total of 3 image files (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi


Copy+trace, copy+trace, copy+trace - this is how you study the shape language of the character designs you're learning from. The construction, forms, and volumes of the anatomical style can be grasped quickly by tracing and copying.

See Part 1 here.
See Part 2 here.
See Part 3 here.
See Part 4 here.
See Part 5 here.
See Part 6 here.
See Part 7 here.

August 10, 2019

Character Design Course for Animators - Part 7

Assignment #7
Choose from one of the following design styles:

(A) Matt Groening's The Simpsons (or Futurama/Disenchantment)
Reference: STYLE GUIDE

(B) Cartoon Saloon's Secret of Kells
Designs by Tom Moore and Ross Stewart
Reference: STYLE GUIDE

(C) Joaquim Dos Santos' Legend of Korra
Designs by Kim Il Kwang, Lauren Montgomery, Christie Tseng and Jin-Sun Kim. Other series to reference are Avatar: The Last Airbender, Voltron: Legendary Defender, and Young Justice (Designs by Phil Bourassa).
Reference: STYLE GUIDE 1 - STYLE GUIDE 2

Pick one and research the character design styles of your chosen series. Produce 1 new character that would fit in this universe.

Create a model sheet with a 4pt turnaround;
Front -- ¾ Front -- Side -- ¾ Back [Full Color].
This design pack should include 2 other pages; 1 expression sheet with 8 expressions[Tiedown], and 1 pose sheet with 4 action poses [Tiedown].

Total of 3 image files (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi

See Part 1 here.
See Part 2 here.
See Part 3 here.
See Part 4 here.
See Part 5 here.
See Part 6 here.

Character Design Course for Animators - Part 6

Assignment #6
Using this STYLE GUIDE as reference, create a new character that would be easily integrated in the Rick and Morty universe.

Designs by Justin Roiland and Steven Chunn.

The model pack should include 3 pages:
1 model sheet; 4pt turnaround (clean-up and in full color)
- Front | ¾ Front | Side | ¾ Back
1 pose sheet
1 expression sheet

The pose sheet must have 3 various poses (tie-down) that show the characters range of mobility and body language. The expression sheet must have 6 different expressions (tie-down).

Total of 3 image files (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi

Read: Color Theory
Samples for poses and expressions:




August 09, 2019

Character Design Course for Animators - Part 5

Assignment #5
Choose from one of the following design styles:

(A) Alex Hirsch's Gravity Falls
Designs by Joe Pitt
Reference: STYLE GUIDE


(B) Luke Pearson's Hilda
Designs by Steve Lambe, Andrew Ferguson, and Victoria Evans
Reference: STYLE GUIDE


Create a new character that would fit in one of these two series you've chosen.

Produce 1 model sheet; 3pt turnaround [Clean-up]
- Front | ¾ Front | ¾ Back

Create one image file (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi

For this assignment, make sure it's all nice and clean linework,
no need to apply color, but it's a nice bonus if you do make the extra effort.


Advice from the Master, Bob Camp:


Advice from the Master, Sherm Cohen:


Accuracy in the proportions and positions of all the elements during the rotation is always important:


See Part 1 here.
See Part 2 here.
See Part 3 here.
See Part 4 here.

Character Design Course for Animators - Part 4

Assignment #4
Using this STYLE GUIDE, create a new character that would fit in one of the following animated series; Batman The Animated Series, Justice League or Young Justice.

Designs by Bruce Timm.
Another artist to reference: Darwyn Cooke.

Produce a 4pt turnaround model sheet;
Front -- ¾ Front -- Side -- ¾ Back [Tiedowns]

Create one image file (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi


See Part 1 here.
See Part 2 here.
See Part 3 here.

August 08, 2019

Character Design Course for Animators - Part 3

Assignment #3
Using this STYLE GUIDE, create a new character that would fit in one of the
following animated series; Fairly Odd Parents, Danny Fantom, or Powerpuff Girls.

Designs by Butch Hartman and Craig McCracken.

Produce a clean 4pt turnaround;
Front -- ¾ Front -- Side -- ¾ Back [Tiedowns]

Create one image file (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi



See Part 1 here.
See Part 2 here.

Character Design Course for Animators - Part 2

Assignment #2
Using these two references STYLE GUIDE and MODEL SHEETS, create a new character
that would fit in The Flintstones animated series.

Designs by Ed Bennedict.

Produce a 4pt turnaround model sheet;
Front -- ¾ Front -- Side -- ¾ Back [Tiedowns]

Create one image file (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi




The origins of the Flintstones (Hanna-Barbera) style are rooted in UPA Studios:

https://www.youtube.com/watch?v=A8-09DbxHBU

https://www.youtube.com/watch?v=ZMF2i6WTqHo

https://www.youtube.com/watch?v=L2jg1RrneJ4



See Part 1 here.

August 07, 2019

Character Design Course for Animators - Part 1

Here is a 10-part course, comprised of a collection of assignments with 18 different design styles to choose from. This is a different approach to character design learning; very self-directed and based upon analyzing and re-creating established design styles in order to learn from them and apply them to your own style.

This is a simple, straight-forward approach to character design for animators.
To be a character designer for tv/film animation, you must be able to diversify into a variety of different styles of art direction.

It may seem a bit unorthodox and over-simplified to just create new characters based on mimicking someone else's style -- but I've found this to be the fastest way to have an animator (or animator-in-training) to learn about how to adapt to various styles. A career in character design for the animation industry demands the artist to switch to new styles all the time. The more you do so, the more you start to see the patterns and similarities that exist in most styles of art direction. Analyzing character styles and re-creating them to match that look is the best way learn how to have a long career as a designer in animation.

I suppose this isn't so much a "course" as it is a collection of reference material with some structured assignments for you use and try out. You can progress at your own pace. YOU will be doing all the work. By studying certain character designs to reverse-engineer how they look and to replicate a new character in that style will be a total self-educating experience, this course will just guide you along the way.

If you wish to schedule yourself deadlines, here's some suggestions:
If you are a full-time student or you are currently working full time - give yourself one week to do each of the assignments 1-6. Two weeks for each of the assignments 7-10, so this whole course would be done in 14 weeks.
If you have all the free-time in the world, you should be able to complete each of the assignments from 1 to 6 in 1 day each, and for each of the assignments from 7 to 10 in 2 days each, so this whole course would be done in 14 days.

All you need is Photoshop as your tool, ideally a pen tablet of some sort as well.
Gimp or Sketchbook are solid alternatives to Photoshop.

With each assignment, you need to study and practice the design style first, explore what type of character you would like to create in that style, and do loose rough sketches to explore and experiment with before hand.

Practicing a wide range of established design styles is most certainly a key factor on the road to becoming a well-rounded and sought-after character designer. By doing so, you are pushed to draw characters from various properties, making you practice methods that may be far from your own personal drawing style. But most importantly it makes you see how other characters are constructed and learn their shape language, and that is the best way to allow your own draftsmanship to evolve and grow. There's no better way to learn than by doing, so let's get started.


There's several "how-to" videos online about the basics of constructing model sheets for character turn-arounds, however this one by Dermot O' Connor, seems to be the most informative in covering all the fundamentals for the templates and terminologies you need to know before getting started:



Courtesy of Dermot O' Connor

Let's begin.

Assignment #1
Use these two references STYLE GUIDE & MODEL SHEETS to create a new character
that would fit in the Adventure Time animated series.

Designs by Pendleton Ward, Andy Ristaino, and Natasha Allegri.

Produce a 4pt turnaround model sheet;
Front -- ¾ Front -- Side -- ¾ Back

Study:
Character Design Tips
Character Design Basics From Robert Cory

Recommended line quality: Tiedowns (see below for definition)
Create one image file (JPG or PNG format)
Dimensions: 1200x700 pixels @ 300dpi
Sample of finished assignment:


Use horizontal lines to keep the rotation consistent through out all your poses.


Other samples of 4 point turn-arounds:


All designs have been sourced from various Tumblr, Pinterest, and GoogleImage sites, all ownership and copyrights belong to their respective properties, artists, and studios. These are all for educational purposes only.

The difference between ROUGHS, TIE-DOWNS, and CLEAN-UP:


I'll be referring to 'tie-downs' often for describing the intended line quality.

Enjoy!