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December 31, 2020
December 30, 2020
December 29, 2020
December 28, 2020
December 27, 2020
December 26, 2020
December 25, 2020
December 23, 2020
December 22, 2020
Salvos Stores - Christmas Ad 2020
Directed by: Milli (Vic Chhun + Leyla Kaddoura)
Animation by: Francisco Magalhaes, Jules Bourgès, Faouzi Hammadi, Var Sovan
Color Design by: Maurine Lecerf
Compositing by: Mathieu Betard
December 21, 2020
December 20, 2020
Goodbye Robin
Made by Sophie Barocas, Emilie Damiens, Dongsan Kim, Quỳnh-Phương Nguyen, Michelle Ong, Olga Serdyukova, and Jasmine Veljanovski.
December 19, 2020
December 18, 2020
December 17, 2020
December 16, 2020
December 15, 2020
December 14, 2020
December 12, 2020
Coffin
Directed by: Yuanqing CAI, Nathan CRABOT, Houzhi HUANG, Mikolaj JANIW, Mandimby LEBON, Théo TRAN NGOC
Score: Arthur DAIRAINE ANDRIANAIVO
Sound design: Mathieu TIGER
Audio Mix: Mathieu TIGER
December 11, 2020
December 10, 2020
December 09, 2020
December 08, 2020
December 07, 2020
Woody Woodpecker Title Cards
Made for the new online mini-series.
Designed by Mike Milo, cleaned up by Mark Bachand and Michelle Kowalski and painted by Amanda Dempsey.
December 06, 2020
December 05, 2020
December 04, 2020
"Pipine" - A project created by Emmanuel Lantam & Arnaud Toulon
Animated loops placed in 26 iconic paintings.
December 02, 2020
November 30, 2020
November 29, 2020
Chelou – “Wayward” - by Ricardo Cavolo & Cheng-Hsu Chung
Director: Cheng-Hsu Chung
Illustrator: Ricardo Cavolo
Animators: Cheng-Hsu Chung, Dal Park, Dimitris Armenakis
Colourist: Dal Park
November 28, 2020
November 27, 2020
November 26, 2020
November 25, 2020
November 24, 2020
November 23, 2020
November 22, 2020
November 21, 2020
November 20, 2020
Dernier Round
Directed by: Anatole Bournique, Maëva Chaulvet, Katia Hochstetter, Nicolas Jaffré, Thaïs Mercier
Music: Augustin Saldjian (Tempo Studio)
Ending theme: Dona Sévène
Sound edit: Lauriane Loppinet
Mix: Olivier Michelot, Lauriane Loppinet
November 18, 2020
November 17, 2020
Grandway Comics
Jeff & Derek have finally created their own properties, self publishing three of their own comic book titles, they are harking back to the old school roots of the 70s with embiable style.
Check out all the issue and merchandise here.
November 16, 2020
November 15, 2020
November 14, 2020
November 13, 2020
November 12, 2020
"Nobody is Normal" - commercial for Childline campaign
Agency: The Gate
Production Company: Blink, Rowdy
Director: Catherine Prowse
Director of Photography: George Warren
Animators: Tim Allen and Tobias Fouracre
Puppet Builder: Adeena Grubb
2D Animator and Compositor: Tom Fisher
Rig Removal: Ieuan Lewis
Color Grader: George Warren
BTS: Joe Eckworth
Art Department Runners : Feiyang Yin and Stella Chapman
November 11, 2020
November 10, 2020
November 09, 2020
November 08, 2020
November 07, 2020
November 06, 2020
November 05, 2020
November 04, 2020
November 03, 2020
November 02, 2020
"Mon ami qui brille dans la nuit" (My friend who shines in the night)
Made by Grégoire de Bernouis, Jawed Boudaoud, Simon Cadilhac, Hélène Ledevin
October 30, 2020
October 29, 2020
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October 12, 2020
October 11, 2020
October 10, 2020
October 09, 2020
October 08, 2020
October 07, 2020
October 06, 2020
October 05, 2020
October 04, 2020
October 02, 2020
October 01, 2020
September 30, 2020
September 29, 2020
September 28, 2020
September 25, 2020
September 24, 2020
Rainbow Six: Siege - Promo Trailers
Director: CRCR
Animators: James Molle, Jules Bourgès, Nathan Harbonn Viaud, Gianni Bouyeure, Basile Cortale, Bong Nguyen, Jeremy Pires, Léonard Ferrer
Background Artists: Simon Dumonceau, Victor Delorme.
Compositor: Benoît Galland.
Production: Wizz Design
Director: CRCR
Producer: Matthieu Poirier
Animators: Diego Christofano, Alessandro Vergonier, Pierre Rougemont
Background Artists: Bruno Mayor, Francisco Rocha
Compositor: Guillaume Cassuto
September 23, 2020
Penguin & Whale
Made in Rudo co.
Directed by: Ezequiel Torres, Pablo R. Roldán
Music Production: Puerto (Director version), Ker Sound
Animation Directors: Ezequiel Torres
Art Directors: Pablo R. Roldán, Pablo Cuello
Producer: Ruby Valls
Line Producer: Ailín Bustamante
Character Design: Pablo R. Roldán
Color Keys: Pablo Cuello
Lead Background Designer: Beto Irigoyen
Supervising Animator: Ezequiel Torres
Animatic: Ezequiel Torres, Juan Pedro Ramos, Camila Strusa
Layout Artists: Gastón Pacheco, Sike, Matias Basla, Mariano Albano
Background Painters: Beto Irigoyen, Emilia Calvo, Maria Bazhanova, Mariano Albano, Jesica Bianchi
Compositors: Diego Barrionuevo, Pablo Cuello
Animators: Ezequiel Torres, Patricio Rey, Beta Boy, Camila Strusa, Emanuel Gimenez, Diego Polieri, Lucia Castez, Memé Candia, Micaela Gabot, Nicolás Sole
Animation Assistance, Clean up & Color: Fernando Aguilera, Marina Aquilante, Diego Barrionuevo, Beta Boy, Bianca Valiña, Nicolás Chainis, Nicolás Contreras, Daniela Donato, Mercedes De Santis, Julia Conde, Javier Delestal, Emanuel Gimenez, Lucía Castez, Matilda Segura, Nicolás Sole, Sofia Sosa, Tobías Tembra, Pablo Chamber
Agency: Stink Studios
Creative Director: Nando Correa
Creative Designer: Addie Hao
Executive Producer: Katherine Lee
Digital Project Manager: Roy Zhang
Head of Delivery: Ivan Faerman
Client Name: Tencent
General Manager: Vincent Li
Executive Creative Director: Akae Wang
Script and Copy: Akae Wang, Zita Zou
Art Director: Ken Lin
Assistant Art Director: Songja Xu
Producer: Ahjan Huang
Project Director: Derek Song
Project Manager: Nina Lin
Project Manager: Susieshan Li
September 22, 2020
Take Over - League of Legends
Production: The Line in collab with Riot Games
Director: Tim McCourt, Sam Taylor
Art Director: Antoine Perez
Executive Producer: James Duveen
Producer: Hanae Seida
Production Managers: Samia Ahmed, Lisa A. Smith, Isobel Stenhouse
Production Designer: Jonathan Djob Nkondo
Storyboards: Louis Kynd, Alexis Mercille-Perrault (Picompo), Lou Victor Karnas (Picompo), Jonathan Djob Nkondo
Edit: Peter Baynton, John Holloway, Sam Taylor
Concept Artist: Bjorn-Erik Aschim, Henrik Evensen, Agathe Leroux, Antoine Perez, Mike Shorten, Samuel Smith, Matt Vince
Character Designs: James Castillo, Damian Fernandez, Vincent Gallut, Amanda Holm, Jess Lackey, Jonathan Djob Nkondo, Ramon Nunez
Character Design Cleanup: Joanna Boyle
3D Layout: Ian Beresford, Antoine Birot, Freddie Lewis-Wall, Alexis Mercille-Perrault, Picompo), Antoine Perez
3D Generalist: Klaas-Harm de Boer
Background Layout: Antoine Birot, Jonny Hutton, Kévin Roualland, Mike Shorten
Backgrounds: Daniel Clarke, Lorenzo Lanfranconi, Antoine Perez, Igor Piwowarczyk, Matt Vince
Character Layout: Amanda Holm, Jonathan Djob Nkondo
Animation: Mehdi Aouichaoui, Jeremie Becquer, Ludivine Berthouloux, Giovani Braggio, Simone Cirillo, Amanda Holm, Lou Victor Karnas (Picompo), Venla Linna, Pierre Rutz, Mourad Elias, eddiki, Jong Ha Yoon
FX Animation: Matt Timms, Naoki Araiza Tokumasu
Animation Assist: Paola Costigliola, Jessica Leslau, Elio Lischetti, Francisco Magalhães, Tatiana Mazzei, Alison Oxborrow, Eleonora Quario
Cleanup & Colour: Amix
Colour Assist: Daisy Evans, Wayne Maslin, Merlin Voss, Skye van der Walt
Compositing Lead: Freddie Lewis-Wall
Compositing: Ian Beresford, Guillaume Cassuto, Vincent E Sousa, Valérie Guichard, Adam Jackson, Victoria Jardine, Elliott Kajdan, Vincent Meunier, Max Taylor
Compositing Assist: Skye van der Walt
Graphic Design: Juancho Crespo
Production Assistant: Cristina Bojesen
Studio Manager: Sophie Bhutta
Studio Runner: Laurence Moss
IT Support: Rob Riley (Gal Consultancy)
Pipeline Developer: Ian Wootten
September 21, 2020
September 18, 2020
September 17, 2020
September 16, 2020
September 15, 2020
September 14, 2020
September 11, 2020
'Siegfried' demo for animated feature film proposal
This is the remastered 2004 trailer/sizzle reel for Alex Alice's film project, now newly remastered. Though the film was never produced, this story was later adapted into a graphic novel.
September 10, 2020
DATS "Showtime"
Director & Editor: OSRIN
Animation Director: Yoshiki Imazu
Animator: Yoshiki Imazu & Harune Sato
Dancer: Dr. Pay & curumi
Typography & Graphics: Cota Mori
Assistant Director: TAIGA
Producer: Kento Yoshida
September 09, 2020
September 08, 2020
'isle of Chair' by Ivyy Chen
There are so many beautiful little details in this meditative short by filmmaker Ivyy Chen. The way the wind moves across the blades of grass, or the little clouds of dust that appear as the character stands up off the ground. This film explores the theme of mental health and our desire to fix things that we think need fixing. Seen on booooooomtv.
Written and Directed by Ivyy Chen
Storyboard and Designed by Ivyy Chen
Animated by Chen Hao Chuang, Ivyy Chen, Yi Ju Tseng, Liang Hsin Huang
Animation Assistance by David Rock
Colouring by Yi Ju Tseng
Original Score by Sarah Playford
Foley, Sound Design and Mixing by Mei Yi Ting Chang
Sponsored by Taiwan National Culture and Arts Foundation
September 04, 2020
September 03, 2020
'The Enneagram' by Doug Alberts & Jonathan Sichak
A minimalist visualization of The Enneagram system of personality typing. The animation presents each of the 9 types used to describe how people interpret the world, manage their emotions, and relate to one another.
September 02, 2020
September 01, 2020
August 31, 2020
August 28, 2020
"HADES" trailer produced by Studio Grackle for the video game by Supergiant Games
Director: Spencer Wan
Key Animation: Chengxi Huang, Gem, Hartova Maverick, Weilin Zhang
In-Between Animation & Clean Up / Color: Robby Cook
Backgrounds: Jane Bak
Compositing: Craig Nowicki
Sound Design: Lauren Crist
August 27, 2020
August 26, 2020
August 25, 2020
August 24, 2020
Empress of Darkness
From the creator of 'Nova Seed' and 'Asura's Wrath' comes this new fully hand-drawn indie feature film directed and solo animated by Nick DiLiberto on paper (75,000 drawings), and now available on DVD (+ artbook).
It's the Story of Light vs Dark, True Good vs True Evil. The Empress has been Slayed and the world has forever been Cursed to Darkness. You follow our hero Alpha who finds himself on the Journey of a lifetime as he is chased and ruthlessly hunted down by Graxus's Evil Horde who will stop at nothing until his existence is erased from this world. Leaving a trail of blood at every turn there is nowhere to run and nowhere to hide in this Gut Wrenching, Blood Drenched, fantasy Adventure!
August 21, 2020
August 20, 2020
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August 11, 2020
August 10, 2020
The Summit of the Gods
The 2D animated feature film, based on manga by Jiro Taniguchi. Directed by Patrick Imber. Produced by Folivari, Julianne Films and Mélusine.
August 07, 2020
August 06, 2020
August 05, 2020
August 04, 2020
August 03, 2020
'Super Sobaka' by 44 artists
"Super Sobaka - Love" is a collaborational project for Moscow-based dog shelter Super Sobaka (Super Dog). In this project, nine dogs from the shelter will share their thoughts on why they would become great life partners. By the way, each dog can be invited for an actual walk in Moscow.
Shelter manager: Maria Seryogina
Creative Production: Petrick Studio
Idea: Nadya Petrick
Creative director: Misha Petrick
Producers: Nadya Petrick and Polina Fufarova
Art direction: Ruslana Mirzaalieva
Scripts: Natasha Romashova
Jingle: Luna Sasha DZA
SFX: Sasha Maslyuk
Logo: ESH Gruppa
Landing page: Vova Popov and Stas Ivashkin
August 02, 2020
July 31, 2020
Here Winter
This short is based on the short wordless comics by Korean illustrator Kyutae about coldness and warmth in Jeong-reung and India.
"Winter here is bitter and cold, I must leave before I stay. I leave at the edge of winter. Winter there is warm and gentle."
July 30, 2020
July 29, 2020
July 27, 2020
July 24, 2020
July 23, 2020
One After The Other
Director: Nicolas Pégon
Animation: Mathieu Bétard, Jonathan Djob Nkondo, Emmanuel Lantam, Nicolas Pégon
Music: Grant Sabin
Sound Designer: Sam Ripault
Sound Editor: Yan Volzy
Audio Mix: Adrien Martre
Production Studio: Miyu
July 20, 2020
July 17, 2020
July 16, 2020
Night Runner - Magnum Bullets
Director: Patrick Stannard
Story: Patrick Stannard, India Swift, Chrissy Underwood
Animation: Patrick Stannard, India Swift, Hardik Manktala, Elle Power, David Liu, Nas Pasha
Backgrounds: Michael Doig, Renee Violet
July 15, 2020
July 14, 2020
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July 12, 2020
July 11, 2020
July 08, 2020
July 07, 2020
July 06, 2020
July 01, 2020
June 30, 2020
June 29, 2020
June 27, 2020
June 24, 2020
'Quaranteen: A tale of confinement' by Favo Studio
Concept: Favo Studio Direction: Gustavo Carreiro Executive Producer: Hugo Raposo Illustration: Pedro Oliveira, Gabriela Araújo 2D Animation: Élio Mateus, Pedro Oliveira, Gabriela Araújo, Gustavo Carreiro 3D Animation: Élio Mateus Music & Sound Design: Carlos Geraldes Lyrics & Vocals: Hugo Raposo
June 22, 2020
June 19, 2020
Husbands – 'Manhorse'
Husband’s track “Manhorse” was made by creative duo Jesse Lamar High and Nik Harper aka LAMAR+NIK (previously featured here). All animations were captured in-camera using card stock and transparency sheets. Scanimation or picket fence animation is an optical illusion that originated in the 1890s. To make the base image for the scanimations several frames of video are combined into one interlaced image and then printed on card stock. A transparent bar mask is printed next, placed on top of the interlaced image, and moved back and forth to create the illusion of movement
June 18, 2020
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June 14, 2020
June 12, 2020
June 11, 2020
June 10, 2020
June 09, 2020
June 08, 2020
June 05, 2020
June 04, 2020
"Be Mine Tonight" by Breakbot+Delafleur
Directed by Gary Levesque
Production: Wizz (Quadgroup)
Producer: Matthieu Poirier
Animation: Remi Bastie, Gianni Bouyeure, Jules Bourges, Basile Cortale, Nathan Harbonn Viaud, James Molle
Character Design: Jocelyn Charles
BG Artist: Fabio Besse
Compositing: Benoit Galland
June 03, 2020
‘There’s A Cat Under The Car’ by Islena Neira
It was all an adventure making this film because there were a lot of new challenges for me as dialogs, light, lots of different characters, watercolor backgrounds, cars, cats, life. I had a pretty clear idea when I wrote it, but once I did the animatic I saw that It was not the way I wanted to tell this story. So I remade it almost entirely before the animatic’s screening at school.
I’m very happy with this film. I had the chance of drawing lots of cats and watch a lot of YouTube videos about cats… ahem… for reference, yes. It was fun making the music, looking for the awesome kids that gave me the voices. I took lots of pictures of Angoulême because I love this place and I wanted the story to happen here. Drawing for this film was very refreshing, It’s so nice when I can be as direct as possible in my drawings.
June 02, 2020
June 01, 2020
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May 20, 2020
Rebooted
Written and Directed by Michael Shanks
Produced by Chris Hocking, Nicholas Colla, LateNite Films
Stop Motion Animation by Samuel Lewis
Director of Photography (Live Action): Max Walter
Director of Photography (Animation): Gerald Thompson
Full credits on latenitefilms.com
May 19, 2020
May 18, 2020
Supernova Design | Brand Film
Through intelligent strategy, beautiful design and memorable storytelling, Supernova helps wonderful products and services shine brighter so they can change the world. This brand film is a luminous explosion of colorful goodness, celebrating our studio’s passion, philosophy and feline namesake.
Supernova Design is a boutique design and animation studio founded by sisters Asavari & Shaivalini Kumar so they could join forces and make awesome work together while living far apart. Their remote team comprises of a multicultural collective of artists that are spread across the US, Denmark, India and Columbia. Combining expertise in communication design and animation direction, Supernova has created award-winning independent short films along with work for clients like Youtube, Google, Slack and Adobe. supernovadesign.net
May 15, 2020
May 14, 2020
May 13, 2020
May 12, 2020
'Nigel' by Natasza Cetner
Animation & Direction by Natasza Cetner
Production Company: Royal College of Art
Sound Design: Yiannis Spanos
Sound Mix: Yin Lee
Animation Assistants:
Kyle Peyton, Tanaka Tiriboyi, Joao Gonzalez,
Sahanshil Dangol, Cassie Amis, Becky Vickars,
Gary Wilson, Melanie Campbell, Silvia Zubrinic,
Asheila Amara, Flora Caulton, Voltaire Joshua Gonzalez
May 10, 2020
May 07, 2020
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April 30, 2020
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April 23, 2020
What is Cinematography?
Pixpa explores this question on their site here, and they enable cinematographers and creative professionals to create and manage a portfolio website of their own.
CinemaTyler also explores the deep inner workings of cinematography in his various series.
CinemaTyler also explores the deep inner workings of cinematography in his various series.
April 22, 2020
April 20, 2020
'The Firefly Grove' by Tomasz Pilarski at EGoFILM Animation Studio
I had a chance to interview Tomasz to talk about his film...
What inspired you to make this story? Are there any elements of real life experiences in here?
My youngest brother was spending a lot of time playing on his console which bothered me deeply and when I could I was trying to pull him away from the console and show him something interesting outside or create some kind of adventure to engage him with real world. Every time he was reluctant but I can be persuasive so after all I’ve got him outside and every time he was happy at the end. I thought that maybe I could try to make an animation that he could watch on the screen - that he was looking on anyway - and that could get him inspired to switch off that screen of and go play outside. That was the loose idea at the beginning... but whole process took me so long and he has grown up so much that at the end he helped my with coloring quite a few shots. [laughter] Also, appearances of the characters are inspired by my siblings, and first location is very loosely based on place from my childhood.
Thank you! I've heard from audience that it looks like both Disney and Anime (different specific titles and as a general term as well), and I will take it as a good sign. In the process I was gathering lots and lots of inspirational materials from single picture from unknown author to whole body of work from specific artist and what you can see is the result of distillation of them passed thru the lens of main idea for my animation. But if I had to choose one main source of influence it will be Hayao Miyazaki due to quality and target audience, although during the process I realized that his way of approaching animation is different from what I thought it to be before making this animation, so I guess to be more specific my main source of artistic influence was my ignorant idea of what I thought Hayao Miyazaki's films are. [laughter]
How long did it take you to produce the film from start to finish? Was the storyboarding and design process very extensive?
So to answer this question I need to get back to my previous animation called “Whaddup Fish!” (which was featured on Flooby Nooby). It was late 2015 and I finished that animation more than month deep into my final year at University of Arts in Poznań (Poland) which caused rather significant and costly delay in development of “The Firefly Grove” - which was supposed to be my master degree animation there.
Meanwhile I already had scholarship from ASIFA Hollywood for “The Firefly Grove” so I could afford small team by which I mean: background artist, musician and sound designers that I was working with previously on “Whaddup Fish!”. What’s more my bachelor’s degree animation “But she’s nice..” (also featured on Flooby Nooby) got an attention from Ewelina Gordziejuk from EGo FILM, and she wanted to become a producer of my next animation - “The Firefly Grove”. With producer it become my directorial debut!
With the producer on board we wanted to get funding from Polish Film Institute for realization of the animation, but the time was short. Although I tried my best to get everything that was needed to make the application ready on time, I failed, I missed the deadline… but miraculously the deadline was postponed (due to some internal issues in the Institute), and that gave me exact amount of time that I needed! Then we presented very crude materials before the Institute committee… and we had gotten the funds!
Another miracle because I myself was deeply dissatisfied with the crudeness of what I've made, and to be honest I was surprised that it got us the funds. But I guess, good for me as they say so I'm not complaining [laughter]. Then I got seriously into fixing and polishing the script, storyboard, character design, layouts, animatic and color script, then into animation, compositing and into voice recording - I wanted to make it as good as I could.
And to finally answer your question: whole animation was made in 32 months + 5 months of rushed “development” that I mentioned earlier, it was long and hard road and yes, storyboarding and design process was significant part of that. During that process I went for Dean’s leave at my University but still I couldn’t finish the animation (I was basically the only animator on the project, with only 3 shots made by someone else than myself) so after that I was thrown away… when finally the animation was ready I've got back to the University and got my master degree in 2019.
Did you create any concept art or color script for the film before diving into the heart of the production?
Yes, since “The Firefly Grove” turned up to be my directorial debut I took it seriously even more and I prepared everything that I could think of - which sadly is not practiced at my University at all so I was learning the craft on the job. Here Mathias Zamęcki - the background artist that I mentioned before and the person responsible for color script - was huge help! Before production everything was ready, from script to color script.
The color design and the more cinematic techniques employed, like depth-of-field and soft focus are especially ambitious choices, why did you decide to go this route?
I always wanted to do things that looks professional, which was not the case at my University where "self-expression" is the goal and so the results are amateurish looking. Quality is also a problem when it comes to animation studios here in Poland so this ambitious choices - as you called them - seemed the right way to go for me both as a challenge that I want to tackle with, and as a manifesto of what kind of animation I want to do.
Technology preventing our kids from playing with each other, nature and adventuring being important ways for children to connect with the environment and each other, and especially "guilt" and how kids deal with it in their own ways, have you always been interested in exploring these themes in your storytelling?
To be honest it was my first - and perhaps last - time when I was dealing with it in such clear way. All of my animations are very different depending on what I’m trying to do and I’m not visiting the same topic twice - at least that's how it was so far.
The film is very clean and polished in many ways, including the sound design and musical score, are you happy with how it all turned out? And do you care to share your secrets on how this was funded?
Yes I’m very happy with sound design and music, thank you! It was first time when I was dealing with those aspects on such scale. Before that I just left everything to the person who agreed to take care of it, but now I wanted to be more involve. Sound design was created by my friends from PULSAR Studios (Portugal) Tiago Cardoso and Dinis Henriques - they taught me many thing about how to think about sound. I was personally involved in sound because voice casting and recording took place here in Poland under my direction, which was great challenge in and of itself!
In terms of music I found Kuba Terrano because I heard an interview with him that my younger brother was listening to, I liked what I heard and so I decided that I need to contact him and to present my idea for our collaboration. He agreed and the fruit of that is whole music that you can hear in “The Firefly Grove” including the song - very first song that was written specially for my animation, it’s called “Catching Moments Forever”. It was amazing when I heard it for the first time! Meanwhile Kuba recorded new album and that song was included in it.
When it comes to sounds, like I said before I had a modest scholarship from ASIFA Hollywood that allowed me to pay something for Mathias, Kuba, Tiago and Dinis. Then we had got funds from Polish Film Institute but sadly it was not sufficient amount to keep me afloat so I was forced to move back to my parents in order to finish the animation. Luckily, back then I was semi-student-ish so I managed to do that, with major wound on my pride of course, but oh well… If I was about to do the same right now I would be forced to abandon the project in order to avoid getting bankrupt. It was truly a passion project from my side... or maybe madman endeavour if you look at it from the outside. [laugh]
What's next for you and your future animation endeavours?
Right now I took a break from doing my own animation. I’m working as an animator for Flying Bark Productions (Rise of the Teenage Mutant Ninja Turtles and now new secret show) and I’m trying to improve my skills in this particular area, meanwhile I’m thinking about what could be my next step as a director - of course with lessons that I’ve learned during the production of "The Firefly Grove" in mind.
My previous animations:
Whaddup Fish! https://vimeo.com/98805860
But she's nice... https://vimeo.com/98805860
Facebook links for the crew:
Written, Directed, and Animated by Tomasz Pilarski https://www.facebook.com/TomaszPilarskiAnimation/
Produced by Ewelina Gordziejuk EGo FILM https://www.facebook.com/egofilm/
Art Director and Background Artist Mathias Zamęcki https://www.facebook.com/mzamecki
Sound Design PULSAR Studios https://www.facebook.com/pulsarsoundstudios/
Music by Kuba Terrano https://www.facebook.com/kubaterrano/