June 29, 2012

"Bronte" - Gotye Music Video by Ari Gibson

Winter Fox



Through falling snow, a lost young cub searches for home. Short film by Ari and Jason. Music by Simon Westlake. Sound by Sean Lahiff. Traditional animation created digitally in Adobe Photoshop.

Dick Figures - Episode #37

June 28, 2012

Baman Piderman - Revealations Part 1 & 2

Meet the Pyro



From Animation With a Moustache blog:
We are now be able to use Valve’s realtime VFX, lighting, animation engine to create our own realtime shortfilms... for free?!?!?!??!
On top of that, we can already imagine that animation, props, VFX creators could sell the fruits of their labour on the Valve marketplace or Steam, for everyone to enjoy. Got some crazy walk/run cycles? Sell them!
Those guys are definitely thinking outside the box and created a really fresh ecosystem and business model. I look forward to hearing more about it and seeing how the wider audience will react to it.
Here's some tutorials:
Sourcefilmmaker.com



The Animation Reel of Teddy Hall

June 27, 2012

"Orbit" by Nicole Kozak

Baman Piderman - Fimd Da Job

"Tea for Two" (1998) By Nick Cross

"Lil Red" by Cale Atkinson



Via onanimation

Animation Demo Reel Advice

From the Animation Podcast website:
Four things that make a reel work, in order of importance:

Believable performance: Not necessarily “realistic” but believable for the style of animation and situation. This is the part that is hardest to teach. Do your characters show that they are thinking, making decisions, judgments, choices on their own. Do the expression, body posture and dialog shapes accurately reflect what is being said (or what isn’t being said)? Over acting, bad acting, unbelievable acting, and acting that does not fit the situation – those are the the biggest turn offs.

Convincing physics: Do you know how to move characters? Do they have weight? Will I believe they exist in a reality that has gravity? Do they feel like they are built of flesh and bone and not just filled with empty space? Are movements motivated by internal forces – both mental and physical?

Entertainment: Do you have original ideas and ways of solving problems that aren’t typical? Show us how you think that’s different from the crowd. Do you pass over the obvious and make choices that are surprising AND appropriate for the situation?

Polish: This is the bonus round. All of the above are most important but if you can do them along with great polish – spacing, arcs, timing, slow-ins/outs, no pops or wonkiness, obvious care in the details – then your work will stand above the rest.
You may look at your body of work and think that you’re missing some of these things. Well, what is stopping you? You have the tools to animate. You can carve out some time. Do it and animate something new that gives us all of these things and your chances of getting the position you want will greatly improve!

*Of course, this is my own opinion and I am not attempting to represent Walt Disney Animation Studios. With that said, I have worked there forever and I’ve seen thousands of reels and hired scores of people.

by Clay Kaytis

Showdown