December 02, 2025

December 01, 2025

November 30, 2025

Bob's Burgers - Thanksloving

November 25, 2025

The Duck

‘The Duck’ is a “proof of concept” film which I produced and directed in 1998, over twenty five years ago. Our work on ‘Space Jam’ was just finished and I came up with an idea for a feature film about a real duck that turns into a cartoon and decides to become a super hero, rivalling and competing with existing super heroes. We projected this film at all the major studios to pitch the idea and came very close to making it. But alas, it all collapsed in the end and the film was never made.
A few weeks ago, I found a low contrast 35mm negative and a screening print buried in my cupboard. They were scanned at Cinelabs, UK, by their wonderful team of lab technicians. Looking it at it now, it is way too long and if I had the sound elements separate, I’d cut it down. I guess at the time it was too difficult to cut out footage since we put so much effort into the sets and the animation. Every frame felt precious, a mistake many young film makers make. But it is what it is. The animated woman is a blatant “homage” to Jessica Rabbit but I hope that twenty years on, I am forgiven.
The team that worked with me on this was amazing, a great bunch of people, both the Live Action and the Animation crew. Now, for the first time, ‘The Duck’ is online, uncut. I will post the end credits separately since they are almost as long again. Enjoy!

-- Uli Meyer

November 21, 2025

AMBUSH



Director: XI Chengzhuo
Music: Théodore VIBERT
Sound editor: David LASSALLE
Mix: David LASSALLE

November 20, 2025

In The Know

ACROBATS



Directors: Eloïse ALLUYN, Hugo DANET, Anna DESPINOY, Antonin GUERCI, Alexandre MARZIN, Shali REDDY
Team contact: acrobatsgobs2024@gmail.com

Music: Basile ANDRIEU
Vocalist: Ella DOHERTY
Sound Editor: David LASSALLE
Mix: David LASSALLE

November 18, 2025

The Mighty Nein





DARE TO BE FABULOUS



Directors: João BUOSI, Yangjia CHEN, Adam MEZIANE PHILIPPS, Carla SAMPAIO DA SILVA, Xinxin QIN, Zhen ZHOU

Music: Alexandre TREILLE

Sound editor: Mathieu TIGER
Mix: Mathieu TIGER

Production: GOBELINS Paris - Cécile BLONDEL : cblondel@gobelins.fr

November 15, 2025

The Act - Full Playthrough



The Act is an interactive movie arcade video game originally produced by American studio Cecropia in the United States in 2007. The game is an interactive cartoon featuring the hand-drawn art of a number of former Disney animators. It was test marketed in selected locations throughout North America in 2006, and it received generally favorable press coverage. The game was cancelled in late 2007 and Cecropia shut its doors in early 2008. The game was later ported to iOS and OSX by React Entertainment and published by Chillingo in June 2012.

Plot
The Act tells the story of Edgar, who works as a window washer at a large hospital. He sees Sylvia, a nurse, through a window and quickly falls in love, but is forced to get back to work when his boss comes out to check up on him. His lazy brother, Wally, climbs through a window into a patient's room and falls asleep in his bed, and is mistakenly taken to an operating room for a brain transplant. In an effort to save his brother, Edgar sneaks into the hospital disguised as a doctor, runs into Sylvia and tries to impress her while taking care of a number of patients.

He eventually runs into his boss, who accidentally chokes on his cigar in surprise, forcing Edgar to save his life by using the Heimlich maneuver. Edgar is forced to reveal his true identity as a simple window washer to Sylvia and is dragged away by a security guard. Seeing his brother about to be operated upon, Edgar breaks into the operating room and quickly takes Wally back to the patient's room, where the correct patient is now waiting for his operation. Edgar and Wally then return to work, but Edgar comes back into the room when he sees Sylvia crying. When he successfully consoles her with a flower, she gives the flower back to him in a sign of acceptance.

Gameplay
The objective of The Act is to guide Edgar through a series of interactive scenes, each of which has a specific goal. The scenes vary in length, style and goal, but the player controls Edgar in each scene by way of a single control knob (or by swiping the touch screen in the iOS versions). In some scenes, the knob controls Edgar's level of boldness as he attempts to flirt with Sylvia or tries to fit in with a crowd, while other scenes control him more directly as he attempts to perform the Heimlich maneuver on his boss or run down a series of narrow hallways while dodging obstacles. In order to succeed, the player must observe the situation and carefully manipulate the knob in order to successfully pull off an act. For example, if Edgar acts too boldly or too shy at the wrong times during the flirting scene, Sylvia will walk off. If the player fails the scene's objective, the scene ends, then quickly rewinds back to the beginning to be played again. The player is given three attempts per credit. The game ends when the player either runs out of attempts or successfully completes the last scene.

November 11, 2025

Star Wars by Design: When Art Fails

Star Wars is one of the biggest franchises of all time, but it's reputation has been in decline as of late and speaks to a much deeper problem manifesting within the Arts. This first "act" lays the foundation for how we define the basic principles in illustrative/narrative design that can be observed in the art of movies and video games.

November 08, 2025

Dispatch

Behind the scenes of its development:



Bar Fight Sequence:



Full Series:

October 23, 2025

"Hades II" - Trailer by The Line Studio for Supergiant Games



Director: Louve Sarfati Karnas

Storyboards: Neil Dieu, Zhihuang Dong

Animation lead / Lead character designer / Human character model sheets / Character layout / Animation: Amanda Jespersen Holm

Art director / lead concept artist / lead BG artist: Meryl Franck

Beatboards: Djibril Morisette-Phan

BG concept / BG layout and paint: Sébastien Iglesias

Colour script: Agathe Leroux / Meryl Franck

BG layout and paint: Daniel Converio, Pauline Mauviére

Styleframe BG layout and paint: Meryl Franck

Styleframe character layout + clean up: Amanda Jespersen Holm

Styleframe compositing: Clarisse Valeix

Character exploration (Hecate + Melinoë + Chronos) / weapons design: Lucien (Ana Kindzake)

Character design - monsters/enemies / character layout: Léa Rey-Mauzaize

Character layout: Kathryn Layno (denimcatfish)

Character layout / animation: Francisco Magalhães

Animation: Allan Michaut, Suzon Heron, Mandimby Lebon, Ricard Ubach, Florian de Chelle, Angele Legras

FX design / FX Animation: Nicola Nikolaos Finizio

FX Animation: Paul Bouchart, Kerim Tumer, Louve Sarfati Karnas

Clean up lead / Clean up and colour: Eleonora Quario

Clean up and colour / animation assistant: Paola Costigliola, Hannah Judd, Kamila Konczewska, AMIX studio

Lead compositing artist / compositing / colour grade: Clarisse Valeix

Compositing artist: Gabrielle Locre, Skye van der Walt, Natasha Z Francis, Florian Ojeda Diop, Lucille Arnaud, Marco Antonio Silva, Freddie Lewis-Wall, Patricia Andrades, Abel Kohen

Colour Grade: Natasha Z Francis

Producer: Kateřina Grecová

Production manager: Michaela Dede

Production assistant: Ed Farish, Daisy Link

Editor: Louve Sarfati Karnas

Assistant editor: Ed Farish

Audio: Box Of Toys Audio

Sound design and audio mix: Box Of Toys Audio

September 21, 2025

Various Perspectives on the State of the Animation Industry

I have my own detailed thoughts on this subject, as I've been an animator and director of animation for 25 years, but these individuals have done a good job summarizing the history of this from the past few years, and breaking down the current situation animation artists find themselves in:





Honoring Chuck Jones — Animation’s Genius and Cultural Icon



Today, we celebrate Chuck Jones, the visionary who transformed cartoons into timeless art and forever changed the world of animation.

Growing up in the Roaring 20s, enduring the Great Depression, and witnessing World War II, Korea, and Vietnam, Jones’s experiences shaped the humor, heart, and brilliance in every frame he touched.

He began humbly as a cel washer, but his talent and determination quickly propelled him forward. Working alongside legends like Tex Avery and Bob Clampett, he didn’t just create characters—he brought them to life, proving that animation could be as clever, emotional, and daring as any other art form.

Creating over 300 films in a 60-year career, earning two Academy Awards and an Honorary Oscar (and many accolades), Jones continually pushed the boundaries of storytelling, timing, and comedy.

From the operatic brilliance of “What’s Opera, Doc?” to the playful chaos of “Duck Amuck,” his films combined artistry and humor in ways that continue to inspire animators, artists, and fans alike.

As Chuck once said, “An animator is an actor with a pencil.” Every stroke he made left a legacy of laughter, imagination, and artistry that endures to this day. See more here. 🏆