March 30, 2012
Rise of the Videogame Zinesters
As Scott McCloud did for graphic fiction in Understanding Comics, pixel-provacateur Anthropy in Rise of the Videogame Zinesters launches the first intergalactic offensive against the corporate systems of production, condescending media coverage, and pervasive “gamer” culture of privilege and misogyny that has so far obscured the potential of what could be the defining cultural medium of a new millennium: games.
Rise of the Videogame Zinesters shows us why digital games have the potential to impact our culture in new, surprising, and vital ways, and how people like us—including and especially non-programmers, activists, and everyone outside the cultural mainstream—can take the leap from player to creator and join the coming aesthetic revolution.
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